Every time I pop into "The Sims Mobile" to see what the Sim I've haphazardly modeled after myself is doing, some new random person is walking into my house and making themselves at home. My Sim is standing idly by with her striking teal hair. Most of the time, I'd want to have her chat with a friend, or go do a quick shift at the coffee shop, but I can't -- not without paying some in-game currency to buy more energy, that is. No matter what I wanted to do, if I played the game for a decent period of time I'd usually be out of energy; so doing anything of worth was a no-go unless I ponied up real-world cash, used an in-game item to get more energy, or waited an excruciatingly long amount of time to finish an event.
This set the tone for my time with "The Sims Mobile." It's got potential, I'll give it that. It's a decent mobile adaptation of the beloved sandbox players love to interact with, mod, and spend hours customizing their characters in. The thing is, it could be far less frustrating. But the route EA chose had to be the most penny-pinching, cash grab-laden iteration possible, and for that I am deeply disappointed. I'm not surprised, mind you, but I am disappointed nevertheless.
Sim-ply full of possibilities?
Source : http://www.chicagotribune.com/entertainment/sns-201803150917--tms--invideogctnzs-a20180315-20180315-story.html